AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games in Italy Q3 2022: Unified Platform Performance
Discover the performance of the top 5 hybridcasual games in Italy during Q3 2022, including weekly downloads, revenue, and active user trends.
During the third quarter of 2022, the hybridcasual games market in Italy showcased interesting trends across the top five apps on a unified platform. Here’s a detailed look at their performance:
Stumble Guys from Scopely, Inc. maintained a strong presence with weekly revenue peaking at around $321K in early August and later stabilizing to approximately $221K by the end of September. Weekly downloads showed a steady decline from 186K at the end of June to about 102K in late September. The game had a high number of weekly active users, starting at 2.45M in late June and dropping slightly to 2.12M by the end of the quarter.
Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced fluctuations in weekly revenue, peaking at $24K in mid-August before declining to around $10K by the end of September. Weekly downloads varied, starting at 7.8K in late June and ending at 4.6K in late September. The active user base remained relatively stable, fluctuating between 61K and 67K throughout the quarter.
Art of War: Legions from Fastone Games saw a peak in weekly revenue of approximately $15.9K in mid-September but dropped to $9.6K by the end of the quarter. Weekly downloads saw a notable spike in late August, reaching 3.8K, and then decreased to 548 by the end of September. Active users increased significantly in late August, peaking at 22.4K, before declining to 11.2K at the end of September.
Zen Match - Relaxing Puzzle, developed by Moon Active, had consistent weekly revenue, peaking at $12.8K in late August and ending at $9K in late September. Weekly downloads showed a decline from 16K at the end of June to about 5K in late September. Active users also displayed a downward trend, starting at 83.5K in late June and dropping to 68.5K by the end of the quarter.
Survivor!.io from HABBY displayed a rapid increase in weekly revenue, starting at $2K in early August and reaching approximately $26.4K by the end of September. Weekly downloads soared from 4.9K in early August to 51.8K by late September. Active users followed a similar trend, increasing from 3.2K in early August to an impressive 174.4K by the end of the quarter.
This data, sourced from Sensor Tower, provides valuable insights into the performance of hybridcasual games in Italy during Q3 2022. For more detailed analysis and further insights, visit Sensor Tower.